// sldizi.h

void init()
{
    object ob;

    ::init();

    if (interactive(ob = this_player()) && ! is_fighting())
        {
        remove_call_out("greeting");
        call_out("greeting", 0, ob);
    }
}

void greeting(object ob)
{
    if (! objectp(ob))
        return;

        if (interactive(ob) && objectp(present("used gao", ob)))
        unconcious();
}
